Piter Pasma is a generative artist, expressing himself through experiments with code, complexity and a touch of chaos. Among the space of algorithms are buried gems in carefully tuned black boxes, concrete trap doors leading to unexpected dungeon forests, only seen when you open them a thousand times, sideways. Starting as a demoscener in 1998, he wrote four prize-winning 4 kilobyte demos (non-interactive real-time size-constrained audio-visuals). Since then he has been honing his creative coding skills, and recently exploring the challenges of realizing his works physically by means of robot plotters.
First, I put the six simple lines in a function called six_simple_lines. Then I built another function called many_complicated_lines. I feed one into the other and added some fade and movement effects.